![]() Each creature in line of sight must succeed on a DC 18 Charisma saving throw, taking 1d4 points of Charisma damage on a failed save or half as much on a success. A colour can attempt to feed on any living creature or a region of plant life. It otherwise acts as the disintegrate spell. ![]() Melee Weapon Attack: +8 to hit, reach 15 ft. If the colour fails a saving throw, it can choose to succeed instead. It takes 5 (1d10) force damage if it ends its turn inside a Gargantuan creature but not an object. The colour can move through other creatures and objects as if they were difficult terrain. The colour out of space can move through a space as narrow as 1-inch wide without squeezing. ![]() (blind beyond this radius), passive Perception 16 Damage Resistances fire bludgeoning, and piercing from nonmagical attacksÄamage Immunities acid, cold, lightning, slashingĬondition Immunities blinded, charmed, deafened, exhaustion, frightened, prone ![]()
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